Mythic Forum

Current thread: Mythic forums > General > Things I didn't know about this game.
AuthorMessage
WarWorld
3/28/2012 2:59:29 PM
having high dex stat reduces time needed to equip weapons.
Dark Realm
3/29/2012 5:29:36 AM
yes and sometimes its better to switch a weapon to fist when trying to flee if it improves the action time. just make sure this would in fact help speed up possible action time as those with good weapon specialization and attack speed could become slower. but the average charcter with no weapon specialization and a larger slow weapon can in fact improve and act earlier in attempts to flee.
Dragon Masters
4/2/2012 10:22:06 AM
would have been nice to know that it takes several rounds before some characters will actually try to flee. No they were not 0 or less on action speed.
Dragon Masters
4/2/2012 11:22:20 PM
I didnt know that some monsters are unkillable. Went 49 rounds with a restless bones, lost 5 items, even though i tried to repair them with the magic crafting spell, lost over half my hit points and still could not do that last single point of damage to it. Finally just walked thru it and left the dungeon.
Dark Realm
4/3/2012 1:42:34 AM
restless bones and some undead while not unkillable (there are monsters at much higher levels that can only be hit by magic) can be harder as they do not take full damage from many weapons and the longer the rounds go as they are not subject to fatigue and the minuses it can occur on prolonged combat...i have moved away from combat with undead only to rest up and let fatigue recover and then gone back so i can fight again with original to hits damage and armour.
WarWorld
4/11/2012 1:20:47 PM
Leader of group is based on who has highest xp not most capacity.
WarWorld
4/13/2012 3:54:23 PM
Wow even if a char fless in the begining of an adventure they still get full share of loot...
Dark Realm
4/23/2012 2:10:39 PM
Deckti (panther) has gained 1 skill point. woohoo training my pets :)
Dragon Masters
5/30/2012 9:54:48 PM
Would be nice to know what the range of spells are. I believe poison cloud is a range of 3, since it burned my spell points at range 4 without doing anything, but caught some of my party when the monster jumped 3 squares into the front lines.
Legion
5/31/2012 6:17:02 AM
Spells are currently all unlimited range. I would like to impose range restrictions on them in the future, and when that happens you will be sure to hear about it.
Legion
5/31/2012 6:17:55 AM
correction: attack spells are unlimited range. Healing or other "friendly" spells are of course limited to characters in the caster's group.
Dark Realm
5/31/2012 6:38:32 AM
still think healing spells should have a group or nextdoor group range...along with opposite versions of healing for evil charcters..instead of cure minor wounds...cause minor wounds.. :) then you can introduce some nasty monsters that can only be hurt by the + of magic weapons and by healing magic ;)

5/31/2012 6:22:34 PM
interesting idea -

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