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Current thread: Mythic forums > Technical > Fatigue
AuthorMessage
Legion
4/19/2011 11:21:50 AM
Fatigue works a bit differently than most effects, although stun is most similar.

Most actions generate fatigue. Attacking, casting a spell, being hit, and moving your maximum moverate will always generate fatigue. Avoiding a blow (any miss), moving during battle, and just about everything else have chances of generating fatigue as well.

Each point of fatigue is a distinct effect, which probably doesn't matter much from the players point of view, but may help understand how to best manage it. For example, if you have 15 points of fatigue, it is not recorded simply as "fatigue:15" by the game, but as 15 separate "fatigue:1" records (just like stunning, incidentally). The distinction is relevant in that each point can have a different duration. Some fatigue points (such as from attacking, moving, or dodging a blow) will normally wear off very quickly, while other points (such as being hit for a high % of your hp, casting spells for a high % of your sp, or special actions such as power strike attacks) can last a long time, even far exceeding the length of any adventure.

All durations are modified by (among other considerations, including pre-existing fatigue!) constitution. In fact, sometimes a point won't show up even from a mandatory source such as attacking, because your constitution score reduces the duration to zero. It will be quite apparent that high-con characters tend to run lower fatigue totals than low-con characters.

The effects of each fatigue point are a 1% penalty to attack, defense, and damage, and a -0.1 penalty to speed. A few points normally won't matter much but when it really piles up it becomes a major factor in battle.

Larger parties have more flexibility in managing fatigue, since the tired characters can be shuffled off the front-line groups to recover while fresh people can move up. Be careful tanking with low-con characters since if they get targeted a lot (even if missed) they will start to accumulate a lot of fatigue. Ganging up on monsters with multiple groups can be quite effective, since (for example) 20 characters vs 1 dragon will quickly fatigue the dragon with all those attacks. This can work against you as well, when a single group gets surrounded by dozens of monsters.

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