Mythic Forum

Current thread: Mythic forums > Technical > New Player Guide from recent experience
AuthorMessage

4/28/2011 1:55:43 PM
I want to share a few pointers that I recently came across while semi-simultaneously experimenting with 4 logins. First, as a brand new player, use at least a few logins. You will need to experiment with all the differents elements to get used to the game structure, making mistakes with one login and carrying what you learned to the other, etc. It is not efficient to simply wait until everyone is dead on one login to start over, that is why you need several. For your first clan just get in and annhiliate your dudes. That will teach you the basic format of the information and the game progression. This is what I did: Once I started to feel comfortable and had a few 'doh' moments, I started another two logins and made them with two different starting plans: One was a cleric/healer centered clan as some of these threads suggest, using the cleric as a quick way to heal every day shift and in battle. I found this to be ineffective for several reasons. Sadly (if you believe in equality) this game is based upon the principle of superior genes. You must get rid of anything but the most amazing heroes for your starting group. Even healers can't keep up with the damage they will incur from their poor performance. It is possible that you can mix extremely selective recruitment with healers, but I haven't tried it. The other clan I made was built around the deadliest recruit I could find WITH THE HIGHEST LEADERSHIP. This is very important. Cycle through the recruits dismissing anything that is not a superhero stud that ALSO has the leadership skill and a decent charisma. Once you find him, you must take the risk of adventuring with him a few times until you have some good gear. What this creates is a very deadly soldier that is unlikely to lose battles, and unlikely to even take damage. You must take advantage of the purchasable items that manupilate stats for attack, defense, speed, and damage to create a scenario where he hits fast and often (you don't need much damage as a newbie, d5 is fine if he has a 50% to hit). Then once you can create money, you start recruiting people that align well with him and are also super-studs. Then bring that second guy with you until he is well equipped and making a steady profit and recruit a third. By this time your 1st guy is reaching level 2 and able to increase his leadership ability. The reason you must do this slowly is because it will take a lot of money to recruit so selectively. You will have to dismiss many good recruits because they don't align or are just not exceptional enough. But following this method I have 5 pretty badass guys that work well in the same party with room for 1 more and the leader well on his way to level 3 for even more room in the party. Just remember, you're trying to create the first clan member into a superhero that won't need much healing in the easy adventures as he gains $$. Don't tank your guy out with anything that gives negative attack stats! You don't want a tank, you want a squirrely guy! Tanks have to be healed, shifty heroes don't even get hit! As George E. Russell said to Thimblerig as they waited for the coming assault on the Alamo, "Nobody's gunna hit you. Yur too shifty!"

4/28/2011 1:56:22 PM
oops, i just read that HTML is permitted, i'll fix that later

4/28/2011 5:25:02 PM
And i put it in technical - wtf, i'll fix it and move it

Post new message (use of HTML is permitted)
Username New player? Join mythic warfare.
Password
Body
Submit