Mythic Forum

Current thread: Mythic forums > Technical > Change of leveling xp
AuthorMessage
WarWorld
12/6/2011 8:26:35 PM
Legion I know I said this before but I would ask you to reconsider lowering the level of chars level 3 and less at least if not all. if you look at my currect characters I have chars less exp than ohters but at a higher lvel. for example one char with 32 xp at level 2 and some chars with more than that at level 1. With new way adventures are being done these chars at artifical levels are penalized. Thank you
Legion
12/7/2011 9:51:13 AM
It isn't possible to undo the hp/sp/skill gains of leveling because there is no record of leveling effects.

But more to the point, your characters aren't being penalized, rather they have advantages that newer characters do not have. New characters at, for example, 150xp are level 2 characters. "Old" 150xp characters are level 3. That makes them on average twice as powerful and far less likely to be killed. It also calculates adventures based on level, not xp, so the adventures your level 3 characters are going on are giving exactly twice as much xp (and treasure) as they should be. You point out that if they were level 2 characters, they would get the 2x "new recruit bonus" which is true, and that would give them the same xp that they are already generating. So in short, they are getting the EXACT same xp rewards they would get at level 2, only they are getting it with much less chance of being killed and DOUBLE the treasure they should be getting. Some changes reward older players, some hurt them. This one clearly rewards them.
WarWorld
12/7/2011 8:26:55 PM
But as level 3 chars are you not fighting harder adventures than a level 2?
Dark Realm
12/7/2011 9:59:37 PM
though some are penalized... those charcters only a few XP away from a level and now need alot more... XXXXX level 1 with 27 XP needed 30 before XXXXX level 1 with 27 XP now needs 100... :)
Legion
12/8/2011 7:43:57 AM
silverlode: correct. level 3 adventures are harder than level 2 adventures.

clan grey: shush :). if moving the xp target out is a "penalty" then yes, but I'd disagree with your definition there. Those guys earned the 27 xp "the hard way" and should be held in esteem by younger level 1s. They can show off all the equipment they've acquired to the youngsters who get to 27 xp after 2 adventures with nothing to show for it.
Dark Realm
12/8/2011 7:45:57 PM
*shushes loudly
WarWorld
12/10/2011 8:16:26 AM
legion, seems it going to take alot longer to gain necessary exp for all characters regardless if created before or after rule change. I am not seeing the xp reture you projected and when I am my chars are so beat up they have to wait for me to run a day change to get healed. So not only are more adventurs needed to level up currently but taking me alot longer to run them in real time. May want to do some sort of analysis when there is enough data.
Legion
12/10/2011 9:20:00 AM
All the calculations for xp (monster and player both) are based on the idea of one "normal" adventure per character per day. I haven't had a lot of time this past week to work on the game or play it, but the few adventures I have done seem to me, anecdotally, to be giving a lot more xp. My level 7-8 characters have had adventures in the 100-400xp range (per character) for instance. At the low end, I had an adventure yesterday where level 1 characters received 17-24xp each. Yes, that was an exception, but overall the impression I have is that xp gains are a lot faster. The exception seems to be level 10+ characters, which seem to be slower now.

I agree 100% that I need to keep a careful eye on this and I am very much looking forward to getting enough data to start drawing meaningful conclusions. It seems likely that the average party will have difficulty running a "normal" adventure each clan day, which would mean more than 50 adventures required to level up. That might be fine .. but if that is the case I want to add a lot more to the game to maintain player interest such as missions, wars, and clan world development.
Sardonic
1/21/2012 1:01:33 AM
Lvl 1 characters getting 17-24 exp EACH? Not on my planet. Mind sending me an invite for your adventures? I need some exp like that. On average, if I want any chance of keeping my guys, I am running 65 adventures to get a new lvl 1 to lvl 2. Wanna know the lvl 5 numbers? Yikes
Legion
1/21/2012 9:04:03 AM
Yes, each. In fact I've since had one where level 1 characters netted up to 42xp each on an adventure. Granted it was a lucky adventure, my best of 100s no doubt, but it happens.

Other players with more playing time logged might have a better idea of how to maximize xp for different playing styles, but I'll share a few tips I've learned and maybe you can adapt them to your own clan in some fashion.

Let me start with level 1 characters.

1. Difficulty. Go big here. Maybe a few easy adventures with brand new characters, but as soon as they have a decent weapon (i.e. practically anything that makes them d4+) run normals or better, with a goal toward hitting mythic as soon as possible. Completing a mythic adventure with a high level party is next to impossible for most players, but with newbie characters all it takes is good hp, decent equipment, and a lot of patience hiding behind corners. I'll say it again, run mythics if you can. If not certainly go for dangerous, deadly, or whatever you can handle. Remember adventures are tailored to party level and size, so "hard" adventures for level 1 characters aren't really that hard.

2. Equipment. As mentioned in part 1, your priority is a usable weapon. There are always weapons available for under 10 coins that will make a HUGE difference. Get them and use them right away. Also get +hp items as soon as you can afford them. Get every one you can find, you need hp. Don't bother buying fancy armor (although a shield might be nice if your attacks/turn isn't impacted) right away.

3. Party size. This is surprisingly tricky at low level. Most solo level 1 characters cannot run mythics unless they have great hp and combat stats. And mythics are what you're after. However dumping a party of 30 level 1 characters into a mythic is also a bad idea since you'll end up with monsters that can 1-shot you. I'm guessing the ideal size for mythics is 1, 2, or 3 maxed-out groups. Say you have a lot of characters to pull from, you can probably organize 5-man groups. So run your mythics with either 5, 10, or 15 characters organized into 1, 2, or 3 groups.

4. Don't die. Obviously. But if you're routinely doing 5xp-per-character adventures you're doing adventures that can easily kill you, and if you're not smart about it you'll never make it to level 2. Bad map? Flee. Tough monster? Flee. Hurt character? Back him off. Make sure you never get pinned by any monster, since almost every character is vulnerable to a single bad turn. For example a bad stun, and you might miss your next turn and be unable to move off-square. So you almost never want to let a monster into your square at level 1 unless it gives you a big range advantage and you're certain you won't be surprised by another enemy. Obviously never fight 2 groups at once either, and if you have multiple groups ALWAYS make sure they're all hitting the monsters each turn. Yes, you can do "simples" all day and click-click-click your way though them blindly, but that makes for slow progress, low loot, and (touching on your other post) more weapon breaks. Harder adventures yield MUCH more treasure-per-damage-point-inflicted so you can afford to stock your characters with more expensive gear and weapons at much lower levels (which in turns helps with even harder adventures .. a nice cycle).

5. Random. Random adventures give 7x treasure-chest loot, 2x skill point awards, and a none-too-shabby 1.2x xp award. These are not for everyone, but if you have a good enough, diverse enough character pool you'll find the random rewards really help.

My 42xp-each adventure was a perfect storm of 5 very well-equipped superior (4-16gp) recruits who fit into a single group. They were on a mythic random adventure with a map just made for hit-and-running on the monsters. There were a lot of encounters that didn't do a lot of damage, so the xp piled up quickly. Obviously this was a very lucky combination of events for me that I can't easily repeat. But running 5xp-per-character adventure with level 1 guys is something everyone can aspire to.
Dark Realm
1/21/2012 10:27:48 AM
you should start a new advice or help section in forums that include that and other info like it...:) other things as you go on in the game you will notice and depending on how in depth you play can do simple things like anyone who is skilled in knife or unarmed combat and has good dexterity..get them a missle weapon like a bow...you can get a couple fires in before melee and then switch them over without equiping...you would be surprised how a few extra points of damage here and there can help and add up.
Sardonic
1/21/2012 2:15:40 PM
That was an awesome post. Thank-you for taking the time to write that, it really cleared up smoe unknowns for me. Much appreciated.

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