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Current thread: Mythic forums > Technical > hero score forumla
AuthorMessage
Legion
5/17/2012 7:04:33 AM
For those interested:

Every adventure gets a value, based on difficulty, from 1 (introductory) to 10 (mythic). This is modified by:
+2 if random
-2 if incomplete (not all monsters killed)
-4 if fled

The heroscore adds two parts together:

The first part is a sum of all the (a1, a2, a3, ... , a20) for your last 20 adventures where v(n) is the value of the nth adventure:

a(n) = (21 - n) * v(n) * 0.025

The second part is your highest score, s(n), from those 20 adventures as determined by a different formula. That is, calculate each of s(1) thru s(20) and choose the biggest for the hero score part.

s(n) = v(n) * 6 * (0.5 + (21 - n) * 0.025)

So .. doing all 20 8s in a row should give:

42 for the first part
48 for the 2nd part

for a total of 90. Ok, so 90 must be exceeded for a mythic hero rating, so the "easiest" way to keep a mythic rating would be to do all dangerouses (v=8, the example above), except add in a single deadly any time in the past 20 adventures.

Let's look at a couple more examples. Say you did all "very hard" adventures. That would yield 38.75 + 42 = 80.25, which gives a legendary rating. Pretty easy, eh? In fact, what happens if you had this rating, but then did a deadly? Well, the 2nd number would jump to 54 and the 1st number would increase by 1, so you'd have a new score of 93.75 which is comfortably mythic. In fact, that might be the "easiest" way to stay mythic, although you'd have to do the mythic more often than 1 time in 20 .. for the minimum frequency required its a straightforward algebra problem.

All "normals" with v=5 would be 56.25 which is cautious. Which is nice, if you never try anything "hard" you aren't very brave, are you! Lets say you have your 20 "normals" in your history then do a "dangerous" for a quick boost to your hero score. It wound increase exactly 20 points to 76.25 which is heroic. This is probably what the average non-member player should strive for in terms of maintaining heroic ratings.

At the low end, consider a character who runs only "very easy" adventures. He will have a score of only 33.75, which is craven and he will get no xp from adventures. However add in a "hard" and this jumps to 52.25 which is "cautious" for 50% xp earned. As mentioned above, the frequency the "hard" need be performed to maintain a score over 50 for the "cautious" rating here requires solving an algebra problem. Or, for most players, when you see the message that your rating has dropped, go ahead a do a harder adventure to push it back up again!

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