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Current thread: Mythic forums > Technical > Missing Group
AuthorMessage
Sardonic2
10/25/2012 5:08:54 PM
Okay, I got a real nasty start a little over a week ago and I decided to leave it alone until I could talk with Clap or Legion about it. Today, I logged on and saw Legion was on-ish, so I popped into my awful run only to see one of my main groups is missing, presumabley exited by mistake by someone looking at my run.(as this is possible, I once did it to you Legion -sorry about that)

I have ZERO chance of making it out alive without the missing group.

HELP!

Canuckistan
10/25/2012 7:09:25 PM
That may have been me if the group was on the green exit location - clicked on exit thinking it would leave the view so I could go back to my game... Sorry! Hope legion can place the group back!
Legion
10/25/2012 10:26:55 PM
I was able to restore the lost group. I gave them +3% to their XP too, assuming they probably lost some. I'm rather puzzled how this can happen since it is supposed to be double-checking group ownership upon exit. But its too late in the evening to debug this now, so I'll have a look tomorrow. Thanks for bringing this up guys! GL sard .. looks like an ugly start.
Legion
10/25/2012 10:36:20 PM
To make this stranger, I just clicked "exit" in there to duplicate the problem and put in some debugging steps. But it gave the correct response that I am not the group leader. I thought maybe it was trickable, by starting my own adventure, selecting group 1, then jumping back to yours to exit, but that didn't work. So I'm not exactly sure what circumstances lead to the erroneous exit. If you guys can figure out when this problem happens and when it doesn't, it might help me fix it.

I don't like that start, the more I look at it. Some big hitters. You should be fine, plenty of hp and quick killing guys, but your defenses kind of suck and group 3 is pretty vulnerable there. Normally I'd ignore the small white demons, but with such low defense they might actually score a few strength drains. I didn't check your strengths, but I'm assuming that won't matter. So, I'd move group 1 east, I guess just 1 square since the 6 rats could get nasty if you try to really relieve the pressure by standing on the bandit wizards. I would avoid that unless you have to after a few turns. I'm assuming 1 east will take care of it. Target longer weapons (if you have them) at the wizards and shorter range stuff at the kobolds. Have group 2 attack the kobolds exclusively and group 3 hit the wizards, although I bet I'd switch them to demons on turn 2 assuming everything looks good. IMO you're in no real danger unless you get some really horrible luck. But without group 1 in the game I can see why you were concerned!
Sardonic2
10/26/2012 12:27:25 PM
Thanks so much Legion! As to your take on it, I was thinking the exact same thing, though I wasn't as optimistic about it. Now with your endorsement of that, I feel good enough to go on with it. Thank-you
Sardonic2
10/26/2012 10:40:26 PM
Okay, so this whole duplicating it thing is gonna be a hairy thing to do. This involves fucking with peoples quests intentionally and that has proven a stumbling block for me.

Though I can not say for sure if it is possible, it feels wierd for me to have a green exit button on the buttom when viewing others runs. So far the only connection I can conceivabley make is still having the last group of mine to complete a run and not finish shop selected when viewing others runs. Not sure if that makes sense or not.

Legion
10/27/2012 8:50:55 AM
I'm going to make time monday to deal with this. In the meantime I'll leave an adventure of mine at the starting point .. feel free to screw it up :)
Sardonic2
10/29/2012 9:55:13 PM
I am happy to report, I have found the issue. It is how I initially thought. Leaving a group without market being done leaves them open to act on others adventures. As you will see with me exiting your group.

WOOT!

P.S. - I think this is left only to the one group left on the green exit.

Legion
10/30/2012 3:30:26 PM
I stupidly didn't test this before correcting it, so I can't really verify that this is 100% fixed. But I did add an additional check that should catch this (and any related) case, and I tested it after fixing it and could not exit a group in another adventure even with my own party in the shop. Hopefully this is entirely fixed, but if not just reopen this thread with more details. Thanks for the help!

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