Mythic Forum

Current thread: Mythic forums > Technical > Disparity with fatigue
AuthorMessage
WarWorld
3/2/2013 2:41:48 PM
Legion when you can you may want to take a look how monsters are generating fatigue. Had party of 5 level 3 character engaged with two groups of 7 spiders. while my characters were getting fatigue in 10 point increments the spiders were going up at 1 or 2 points. Also may want to reduce a bit the impact on high fatigue on armor class. While yes less defense when tired but fangs not going to penetrate plate mail as often it does when tired.
Legion
3/4/2013 8:02:19 PM
Fatigue is generated when you attack, and to some extent when defending an attack.

I haven't checked your current characters, but I remember that you always tend to run the highest speed characters in the game. This can be a big fatigue problem unless they are also stacked with high constitution and/or endurance skills. A character attacking 3 or 4 times in a turn will pile up fatigue very quickly. Pay attention also to the technique they have selected. The "effort" value is the fatigue generated. If you have a fast character attacking multiple times per turn with a high-effort technique fatigue can pile up dangerously quickly!
Legion
3/6/2013 12:34:00 PM
I want to follow this up, now that I am focusing on a shield update to bring them into line with the new standards. Large shields will be a really good way to slow down your characters. Not only will they keep the speed down (to keep fatigue under control) but they will provide decent defense as well, which is more valuable than ever now that monsters tend to have lower attack scores.

Lowering your speed is the number one way to keep fatigue from getting out of hand.

3/7/2013 9:06:40 AM
So are you going to add fighting techniques that slow the attack rate down, but maybe add a boast to attack or damage? Maybe give an extra chance for a critical hit?
WarWorld
6/1/2013 12:52:10 PM
Party of 5 level 8 warrior types ran into 25 vampire bats. lost 2 warriors only killed 3 bats. This due to that after two rounds fatigue was so high they could not hit anything, defense was dropped way down and speed was massively reduced. Possible solution- is it possible that defense not be reduced beyond point and that point be determined by armor worn on torso? Also factored in would be if the armor on torso covers more than one area. I.e breastplate that covers torso only would have lower min defense that a suit of plate mail. Short term solution- any way to index max number of monsters in a party to the player party size?

6/4/2013 10:49:15 PM
How about making it so each point you put into a skill drops the amount of fatigue it makes? Something like 3 levels will slow fatigue from using the techniques by 3 or more. Or even an option that you can hold back on going to extremes when fighting? Another thing would be spells that could counter fatigue, possibly healing types. Maybe character level might drop how much fatigue is created when using their skills.
Clappendectomy
6/5/2013 6:38:16 PM
I think that's already implemented to some extent, Night. Techniques require fatigue according to the Effort rating on the fatigue chart, so you can select one that tires you out less quickly. Or that's my interpretation of what's going on there.

Post new message (use of HTML is permitted)
Username New player? Join mythic warfare.
Password
Body
Submit