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Current thread: Mythic forums > Technical > Techniques
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Legion
8/13/2013 5:10:50 PM
I'm working on techniques at the moment, and thought I should post some information.

Each weapon class has it's own techniques, which are unlocked by getting levels in the appropriate weapon skill and/or other needed skills. There are also generic techniques available for all weapons, such as the current three of desperate, evade, and none.

Every weapon class has six standard techniques. The first is basic, which is unlocked at level 0. For example, when you gain "weapons: knife" at level 0 (perhaps from choosing "light weapons") you will see basic knife in your technique list, and it will be selectable from your character page or actions frame if you have a knife-class weapon equipped. The next level is intermediate which is discovered at level 3 of the applicable weapon skill, followed by advanced (level 6), expert (level 10), master (level 15), and of course mythic (level 20).

It is possible that those will be the ONLY "simple" techniques to unlock, meaning only one skill required. I may add more in the future, but for now, that's it. There are also what I am calling "combo techniques" which require one or more additional skills beyond the weapon skill. Since I have only done a few 2h axe skills as of today, let me use a few of those as an example. Please note that a complete list of techniques will NOT be published and it is up to players to discover them on their own.

One example of a low-level combo technique for 2h axe is defensive. To unlock it, you need weapons: 2h axe at level 1 AND you need tank at level 1. This easy-to-learn technique gives +10 to your defense, in exchange for some small penalties to attack (-3), damage (-2), and speed (-4). Great for someone tanking, or someone taking too much damage who wants to retreat with less chance of getting hit. In fact, you will find that setting techniques on an encounter-by-encounter basis will often be very helpful. If the monsters only have a small chance of hitting you, choosing defensive might reduce their odds to 2%, making you essentially untouchable. But in the next encounter, basic 2h axe might be better, if for instance you need a higher attack to hit the enemy and the +10D is less important since they will either miss you anyway even without it, or hit you so often that the +10 doesn't help much. Clearly, with a little thought, you can really make the most of every fight, even adjusting from turn to turn as fatigue and other battle effects alter the combat stats of you and the enemies. Obviously most players won't want to bother with this, and you don't have to. Just pick a balanced setting and you might not be maximizing your potential, but you'll be fine.

Also, you can pick "auto" as your technique during battle, and your character will adjust each turn as he/she deems best. Smart characters (high intelligence) will be VERY good at picking the best setting for their particular target, while dumb characters will often make a poor choice. However, special technique effects are not generally considered on the "auto" setting so in certain cases you'll want to override them.

Which brings me to technique effects. Some techniques will list special text after their values on your character page. For example, the 2h axe technique smash requires weapons: 2h axe at level 4+ and weapons: 2h club at level 2+. It has the effect "dmg:blunt" listed. This technique (using the flat part of the weapon) does exclusively blunt damage, making it extremely useful vs. skeletons, earth spirits, or other creatures with resistance to slashing attacks.

Some techniques will be fairly complex. For example the decapitate technique requres "weapons: 2h axe" at level 5+, "damage" at level 3+, and "critical attack" at level 2+. In addition to the listed combat modifiers (such as +15 damage), it has the effects of "crit:01" which increases your critical attack skill. It also has the effect "headshot:05" which adds 5 extra chances to aim for the head. Given the high chance of a head shot, and the very high chance of critical damage when hitting the head plus the extra crit chances from your skill (at least 2 to unlock it, plus the extra one for the technique), you will be chopping the heads off opponents with great regularity!

Over the next few weeks, expect all the previously active techniques to be replaced (as I've done with 2h axe today) by the 6 standard techniques, and (for starters) 5-10 combo techniques. Ultimately, there should be dozens, perhaps even hundreds, of combo techniques for every weapon class.
WarWorld
8/14/2013 10:16:16 AM
Legion, Thanks for the info it is much appreciated. Some random thoughts. While a list of techniques will not be listed could you code it so that once a technique is discovered by a character that putting the cursor on the skill will show the needed skills to unlock? I can't see how else to track the requirements wihtout checking each time you buy a skill. Second I am guessing these techniques are designed for high level characters or a random benefit as they will be almost impossible to intentionally select due to skill point cost to buy all these skills. Third since can't be purchased easily maybe have these techniques assigned to weapons/armor to make them more available. (i.e Vorporal weapons have decapitation skill imparted to character when used.)And how the heck do you get the text to start on a new line?
WarWorld
8/15/2013 11:20:17 AM
21) Chopper [98% d28 : military axe advanced 2h axe] decapitates a bandit's head for 23 damage (14) Chopper [92% d87 : military axe advanced 2h axe] decapitates a zombie's head for 44 damage. Nice
WarWorld
1/6/2014 6:03:54 PM
Maybe put the combos on those blank scrolls that you get as treasure?

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