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Current thread: Mythic forums > Strategy & Advice > What does it all mean?
AuthorMessage

4/19/2011 12:22:09 PM
Is there somewhere with a screenshot showing what all the numbers in the dungeon screen mean? HP and SP i can work out, also damage but the rest, i dunno. Thanks.
Legion
4/20/2011 3:10:49 PM
Legion
4/20/2011 3:34:54 PM
Ok, its not pretty but hopefully that image can serve as a guide. The unlabeled elements such as name, icon, and data/action buttons should be self explanatory. Although, if you haven't noticed, clicking the icon has the same effect as clicking the action button. Oh .. and the background color of the name bar will be green if the selected character is the party leader.

HP and SP show the current hit points and spell points both numerically (the numbers on the top row) and graphically, as a bar that drops as your HP and SP are reduced. The HP bar will additionally change color as a character gets more and more injured. Upon reaching 0 HP, a character dies.

Effects can list any of dozens of potential effects from battle, equipment, skills, spells, or other effects. The character in this example has 1 point of cold resistance (presumably from an item being worn). There is no published guide to the different letters and effects possible here, although they should be relatively obvious if you are familiar with your character and read the combat messages. Attack / Defense. These are two of your key combat statistics. Comparing these values to those of your opponents can be rather important. For example, if this character with an attack of 52 were attacking a demon with a defense of 120, you can calculate the chance of missing as 120-52 = 68%. The chance of hitting is, then, 32% per attack. Many things can modify your chances of hitting, but all calculations begin with the attack and defense values. Note that the defense value is a weighted average of all possible hit locations. For a more detailed breakdown, view the character data page.

Damage is the maximum damage dealt by a standard blow from the equipped weapon. In this case, a normal hit scored will deliver between 1-19 points of damage. This can be modified by a number of things, such as critical hits or resistance/vulnerability to specific weapon types, or a number of other variables, but all damage calculations will be initially based off this number.

Speed affects how many actions you get per turn, and the order in which actions are excecuted. Each turn every character adds a random number from 1-10 to his speed score. The character with the highest number acts first (these initiative scores are shown in parentheses in the turn resolution log). Going first is a big advantage, since you might be able to disable an enemy before it can act. If your modified initiative score is 0 or less, you will not act. For example, a character with -2 speed will not act if the random number added is 1-2, and will act if it is 3-10. If your modified score is above 15, you will act more than once per turn, with your second action at (initiative-15), your third at (initiative-30), and so on. For example, let's say the random number selected for Toshiro here is a 7 this turn. He will get 2 attacks since his +9 speed score would yield a 16 initiative. His first attack will be on (16) and his second attack will be on (1).

Fatigue is a measure of how tired a character is. Everything adds to fatigue, and the longer a battle lasts the higher this number will get. High fatigue will often be fatal. Constitution is the major determinant of fatigue duration, although even the hardiest folk will build fatigue quickly when in battle. As the fatigue goes up, the attack/defense/damage/speed scores will go down.

4/21/2011 3:52:05 AM
That great Legion, just what i was looking for. Thanks.

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