Current thread: Mythic forums > Strategy & Advice > Seeking feedback
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Author | Message |
Legion 12/8/2011 3:08:16 PM | There are a lot of new (or returning) players on these days and theirs is probably THE most important voice for game development ideas, and the one I hear the least.
If any of the newer players (by which I mean no characters over level 3) have any comments I would love to hear them here. Topics could include areas you find too confusing or too difficult, and ideas for improving the entire playing experience.
At some point you will find you lose interest in playing for a while (after all, isn't that the case with every game?). If you could, before you take any long breaks please spend a minute writing a reply here about why you've lost interest and what type of game (small changes or big!) would hold your attention longer and be more enjoyable to play. Thanks everyone! |
Canuckistan 12/8/2011 7:50:58 PM | not sure if i qualify - been a player for a couple years (referred by Clan Grey who is on of my fraternity brothers). Level 3 characters are the highest i had under the old exp - most of them got wiped out when the latest changes were done where I was selecting a group and the clerics would end up in a different group than the rest (since i did not know how to assign groups yet) so no one could get healed on an adventure :(
As mentioned in my other post, I like the changes you have done - only wish would be to bring back the "grouping" table :)
I like to learn a game/play by experimenting so never read in depth in the forums which is likely the same as many of the other players you don't hear from - tend to only go to the forum when something drastic happens :) |
killertofu 12/10/2011 7:01:57 AM | I may not be a new player. Been hear for 4 months, but i have never been able to move beond the new player boint. Overall I like the idea of the game but not the implementation. Most of it can be overlooked like spell caster not able to cast anything or magic items not giving the bonus that they should or even a usefull one. I dont know about you but a move of 0.01 dose not help.
As for things i can't overlook. How you make partys and groups. The new group setup helps alot but need some work. Then there is the difficulty swing. Today in a level 2 I found a grop of kobolds that was a D6 and a D7 most of the time I find them they are D1-3. If you have to have a d7 monster in a low level adventure at least change the name so i can run before walking next to them. The xp and item divide makes it so I cant form a good group.
I would like to post more but im running out of time. So ill live hear with what I would like to change the most. It is justs takes to long to level!!
ps As for stronger kobold names i like koblod fuzzy spider knight. |
Legion 12/10/2011 9:25:39 AM | Kobold Fuzzy Spider Knight has a nice ring to it :)
Thanks for the feedback so far, keep it coming. The party setup and overall difficulty seem to be the most-wanted areas of focus right now so I will address those soon. I was hoping to improve party setup this week but didn't have time. Hopefully I will find time for that before the end of the month. The overall difficulty is a concern of all players from top to bottom from what I can see; I am still gathering enough data with the new system to draw meaningful conclusions, but it is probably fair, at this point, to expect some sort of easing of adventure difficulty across the board in the near future. |
Canuckistan 12/10/2011 9:30:14 AM | one thing i think would be extremely useful for multi-group parties is the ability for clerics to cast healing spells outside of their group. |
Legion 12/10/2011 1:58:31 PM | I just added the QuickParty button, which should address the party selection issues. I'm hoping it is self-explanatory. I feel like there is a fine line between adding convenience features (like this one) and making the whole process more complicated and cluttered. Hopefully QuickParty will fall on the side of added convenience.
As per today's update, difficulty settings have been shifted as well. I decided to go ahead and make this change anyway even though there isn't enough data yet to convince me that it is needed. However since all the players seem to be in agreement, I'm willing to go ahead and make this change based on the collective desire of the players. |
12/27/2011 10:07:39 PM | Getting a little impatient with what seems like the impossibility of getting 25 gold. now that two of my characters are lvl 3, theres no room at the inn...and its getting a little boring....10G seems a little more realistic...or loosen the number of character restrictions...my two cents...chad |
Legion 12/28/2011 10:55:42 AM | Ah, that page is really confusing. 1 gold should be all you need. There are two different expansion options. Buying more housing in Mythic City (I believe called "property") is 1 gold at a time, and expands your character limit.
The 25 gold "portal" option starts your own clan world, which is not very important right now, and something intended for future high-level players primarily. Try buying property 1gp at a time and you'll find you can recruit again. I'll clean up that whole section when I return home next week.
Thx for the input and let me know if that fixes the problem. I definitely don't want people to feel stuck at that point. |
Dark Realm 12/30/2011 9:49:22 PM | --another thing for feedback...and i know you dont want to but is back to the IRC chatroom :P
--still miss the old lairs...maybe have them seperate as another form of adventure completely(shop, multiplayer, lair adeventure, regular adventure...)or even can only get to them by purchaising a map to said lair..
--all characters of all classes should recieve some benefit between day changes not just yeoman with skills or priests casting healing....maybe fighters get small pay just a few coins for guarding a wagon or a wizard uses remaining SP to cast a create stone for sale...(could have it that only charcters who never adventured and at full HP between day changes get this)
just random thoughts |
Sardonic 1/21/2012 1:15:40 AM | I strongly think durabiliy of especially weapons needs to have some actual standing. If I buy a 80 dur weapon, it should not die out faster than a 10 dur weapon. Maybe make it so each hit the weapon completes take down a durability point. Also, make the durability something I can see so I am not ambushed by a dead weapon mid attack. Anyone worthy of going into battle could see his sword is about to fall apart. Why are our guys so retarded? |
Legion 1/21/2012 8:35:36 AM | Magic weapons do degrade in a more visible sense: a +2 longsword when "broken" becomes a +1 longsword, which in turn "breaks" to a normal longsword, which breaks to a broken sword, which breaks to nothing. Items do not, however, degrade "between" break events. Give your knight a sword that he has used in 20 battles and he can shatter it against a rock (or opponents helmet) just as easily as he can a newly forged blade.
The chance of an item breaking is based directly on the damage inflicted. On average an item will be able to take 10x its durability in damage before breaking. Be aware that it is human nature to notice the standouts. You can't help but notice when you break three 200-durability axes on the same adventure. But when you have a character who has dealt 6000 damage with the same axe without breaking (which can be just a few adventures for high level characters), it isn't always obvious that he should have broken three of them by that point.
Equipment management is a pretty big deal in MW, one that requires a lot of consideration when building characters and parties. I'm sure you've noticed that some weapon classes are more durable than others. Running a 2h sword character takes MUCH more money than running a 2h club character. So much so that low-charisma characters (who makes less from selling loot) might want to avoid using 2h swords even if naturally talented with them. Running high level staff characters without adequate woodcrafting skills is a nightmare, although a lot of crafting or enchantment magic can somewhat mitigate the problem. Being very conservative with my gold, I generally follow a policy of never spending more than 10% of a character's wealth on any single item, including his weapon. This is probably overly conservative of me, but it does let me shrug off broken item messages as harmless since I will always have enough gold remaining to replace it (usually with an upgrade).
Carrying a backup weapon (or two) on longer adventures, of course, is also a big help for most characters. |
Canuckistan 2/12/2012 2:41:00 PM | new one i just thought of while creating a new character: would be nice to have a floating window that displays what a skill gives you before picking that skill. There have been time I picked based on the name and it gave something unexpected (and not useful for that character) - would be a major aid for the newer players, I believe. |
2/12/2012 10:20:14 PM | two things...having spear/staff wielding characters in a group should decrease attacking chars chances of getting within zero range. yes? checks for dex of attacker and attack % of defender and increaseing difficulty getting inside with multiple spears. also, some benefit could be given when surrounding or cornering an enemy, with attack bonus given to the chars that are not attacked that round, could add a tactical element at higher levels encouraging more movement and strategy, i am noob, thats my three cents, randy you are genius im sure you could code all that tonight, yes? and more treasure, now, please, and i really want pilbate (cleric)back, pleeeeeease? |
Legion 2/15/2012 8:24:28 AM | All 3 ideas (2 from cortez and 1 from piguys) are excellent. I will see about getting these into the game. |
2/17/2012 9:18:41 PM | is it just me or are there still tweeks being applied to game functions, the rng etc? tonight my new characters are all having 3 and 4 skills, even after spending .3 gold and ive never seen that b4...... |
Dark Realm 2/18/2012 7:22:20 AM | the game is always getting tweaks as more players = more data= more changes. and charcter generation can be very random even with spending extra gold. though having all 3-4 skills seems like a problem...even down to critical contributions i have never seen a charcter that bad. generally the persons atributes are higher and i believe the chances of better skill modifiers(which we cannot see til charcter develops)are there with the more gold a person spends. |
killertofu 2/19/2012 7:49:00 AM | Geting week guys is normal for me at 0 gold. The other day I was giveing a 0 str guy. I was hoping to wrap the - attack to a +. He did not live that long. |
2/19/2012 8:00:54 PM | not all threes and fours...just more than ever seen b4
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Dragon Masters 2/25/2012 3:11:28 PM | I know there is an area saying life magic is harder to get, but honestly. I believe I went thru over 50 characters before i got one that even came close. Needed to level to get him there. Finally got one that could. I take it, that if they are low on sp, they do not cast during a day change.
Another thing that would be nice, is the ability to change your password. |
Dragon Masters 2/25/2012 3:15:45 PM | As for the duration, it is very frustrating to use a peice of equipment one time only to have it break.
Also an encyclopedia or chart would be nice to know what a skill does. Knowing you cannt use a knife well until you got thru several steps would be nice to know ahead of time. Also having somewhere that it says things like battle axes are considered 2 handed weapons, since you cannt use a sheild with most of them. |
Dragon Masters 2/25/2012 8:39:49 PM | Another thing that would be good. Not using spell points on things like fixing when the person being cast on has nothing broken.
Along this line, I have seen items destroyed in combat, yet at the end it says the item is repairable, after you cannt do anything about it. Or it may be im not high enough fixit to do it in the daychange. |
killertofu 2/26/2012 2:22:57 AM | you have to have the crafting skill for the item type to repair and then you need alot of luck. Yeoman get crafting skills alot. As for 2 handed weapons look at the mouse over of the weapon. Under class you will see 2h xxx. Staff and polearm are 2 handed but spear use 1 hand.
If you get a good cleric dont use him!!! If thay die you may lose you whole clan. When ever you can pick cleric you need all the healing you can get. |
Dragon Masters 2/27/2012 1:39:03 PM | I am curious if it was intentional to make sure characters cannt trade items between each other, such as to avoid abuse? I have a few characters that seem to lose their armor fast, but when finding it in the adventure, they rarely recieve it. It seems to go to someone that has a full set.
Same with weapons. If you have someone that uses a sling, why does it seem like the ammo for it goes to someone that swings a sword? |
Sardonic 2/27/2012 4:11:44 PM | Luck of the draw man. This is a tough game, it is meant to be tough. If Randy started letting weapons be swapped and increased durability and all the rest of it, where would the challenge be? |
Dragon Masters 2/28/2012 3:10:03 AM | Dont know if anyone has asked this or not, but would it be a good idea to start a new clan out with 2 or 3 characters instead of just one? |
Dragon Masters 2/29/2012 12:06:53 AM | With the high turn over rate for beginers, would it be a good idea to put in a restart button for them, so people dont have to keep typing in their clan name?
You would still have to make the new character. |