Current thread: Mythic forums > Strategy & Advice > Experienced players help needed
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Author | Message |
WarWorld 4/27/2012 7:21:28 PM | as you can see my higher level mages and clerics are falling like flies. Any advice on how to use them would be appreaciated since it seems I doing it wrong. Yes I lost them cause monster got critical hits and did max weapon damage 2 times in arow. |
Dragon Masters 4/27/2012 8:33:38 PM | Like alot of games, it seems they need max armor and hp plus avoid ever getting in combat, which is impossible to acheive. Might be the only way to avoid this is not run them, but then that kills the fun of trying to even use them. Do they seem to be the only targets for creatures that can hit them? I know mine seem to draw more fire then anything else when they get stuck in a fight. |
Clappendectomy 4/27/2012 10:15:48 PM | My advice is to keep weak chars like mages and clerics out of small groups. In a group of 5, your caster is going to end up getting hit 20% of the time, and eventually she'll get hit a couple times in a turn and end up dead. In a group of 15, with 5 tanks, she's going to get hit more like 3% of the time, and getting hit more than once in a turn becomes a very rare occurrence.
Of course, most of us can't field a group of 15 with 5 tanks, but that is a goal worth working toward. Develop strong leaders who have large group capacity, and develop defensive characters with tanking skills who can safely absorb some damage and protect your casters, crafters, and characters who are still finding themselves.
In my experience building a strong clan requires a little long-term planning. Everyone will play differently, but to my way of thinking, you need to make sure you have some leaders and some healers, and tanks and enchanters sure will help. I'm always looking out for chars who have potential in these areas and working on developing them so they will be useful contributors when they get to higher level. If it means sacrificing some offense to get other skills, I'll gladly do it. Of course, you also need to have some people who can deal the damage, but nobody seems to have trouble investing in those. |
Sardonic 4/28/2012 12:52:13 AM | Well said |
WarWorld 4/28/2012 10:07:57 AM | If you can get those chars. Then it seems it just bad luck on my part. when lost level 6 char was member of party of 8 with 2 tankers needed at 29% chance to be hit. got hit twice and both were critial hits that did max damage. |
Clappendectomy 4/29/2012 12:58:37 PM | I would be very, very careful if I went into an adventure with a single group of 8 level 6 chars, unless I was very confident in the particular group's ability to handle trouble. That sounds pretty dangerous to me. I mean, sometimes you have to do it if you don't have a leader available, or (obviously) if you are running random adventures, but it's a good way to end up with a weak person getting killed. If you can't run a bigger group, I'd suggest:
(1) Urgently prioritizing developing some leaders. Even if the leadership skill is expensive for them, it will keep other team members alive if you can have larger groups.
(2) If you aren't able to run large groups, why not run more groups? If you run two 8 person groups instead of one, with the right tactics you can often have 16 attacks on a single enemy group. There are two benefits to this. First, the monsters die twice as fast. Second, enemy attacks are spread across 16 targets instead of 8, greatly reducing the odds of a single weak character getting hit more than once in a round. Even if you don't have leaders, anyone can queue up an adventure with multiple groups. I'm not sure why more people don't do it. I've found it works pretty well. |