Current thread: Mythic forums > Strategy & Advice > observations of the game
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Author | Message |
Dragon Masters 5/31/2012 10:12:20 PM | It seems like the game penalizes people for running small parties. This is especially true now that the hero score was added. How many people would someone bring in to run a mythic adventure? 15? 20?
From what I have seen with a few people running level 6 characters, I have seen WHY most dont die. 20+ characters running in an adventure means you can move hurt characters out of combat for a while, even possibly heal them. You want to make the game a challenge? Limit the amount of characters or levels of characters that can run in a single adventure.
Please try this out using no more then say 7 or even 10 characters only in a mythic run.
This would make the game more dangerous to the point of being challenging for all levels. |
WarWorld 6/1/2012 1:35:30 AM | DM, I disagree have a party of level 6 and 7 of about 20. Got very bad placement on the map and had run into monsters that could only be hit by enchanged weapons. While no one died it was very very close and I only got out because I was able to kill a path through and find a section I could wall of and use heavy fog to escape.
But I agree running smaller parties to get higher exp per character no longer works after level 2 it seems |
Legion 6/1/2012 6:34:00 AM | DM you might want to watch a little more closely in the tavern at people's adventures. I run pretty much exclusively random adventures for example so its quite common to see me in adventures of every level with a single-group party, even 1 guy sometimes, or 2 guys. Yesterday I completed a mythic with 4 characters who were level 5, for instance. More often than not, of course, I flee from mythics whether its 1 character or 40 characters, but I can tell you that the rate I complete them is more or less the same low percentage for every group size.
I mean, that said, it should be painfully obvious to anyone who thinks about it for a couple minutes that the larger the group the safer it will be since incoming attacks get spread out further and the likelihood of a dozen attackers all targeting the same guy quickly go toward zero. Small groups, by a very simple application of logic, will always be riskier. But if you watch you'll see me (and others) running groups of all sizes at all levels.
I had to laugh when you said "the game penalizes" people for running small parties when its a actually a pretty obvious consequence of probability that dictates smaller groups run a greater risk of a mishap. |
Clappendectomy 6/1/2012 3:28:47 PM | when you find some behavior you think the game penalizes, instead of complaining why not try doing the opposite? |
Dragon Masters 6/2/2012 9:49:10 PM | Yes, a larger party means more targets to swing on. Now unless im missing something, having to run higher level adventures to avoid not gaining any xp means you are forced to run more characters. This, to me, sounds like there is only one way to play this game. This is real bad when you are forced into the higher level within 10 or so adventures with a brand new character.
I like running a few quick adventures, instead of being tied down to the slug fest that the higher difficulties promote. If this is the way the game is going, then just remove the choice of adventure level and make it so the game determines the level of the monsters you fight.
I brought this up, because games need to have more then one way to play to be fun. The current direction seems to be limiting options, but then that might just be my observations. |