| 7/2/2009 | Item purchases are now possible upon completion of an adventure.
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| 7/1/2009 | To aid newcomers, you may now always create another character if you have less than two people total in your clan.
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| 7/1/2009 | New life spells! Three poison-curing life spells have been added.
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| 7/1/2009 | Forums have been created. Post away! Category suggestions are most welcome, there is a thread started for this
in the technical category.
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| 7/1/2009 | A new skill has been added, tank. The tank skill allows a new combat option to tank for
the party. The tanking character will attempt to guard the rest of the party from enemy attacks by jumping in the way and having the opponent
fight him/her instead. There is no limit to how many people in a party can be tanking at a time. As tanks get injured, they become less likely to
sacrifice their bodies for the greater good, and will tank less frequently. The amount of damage a tank is willing to sustain and continue to
actively tank depends entirely on willpower. Grunts and samurai can learn to tank the most easily.
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| 7/1/2009 | Poison duration has been increased by approximately 50% to make it more useful and scary.
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| 7/1/2009 | 34 more weapon types have been added, along with a new monster, the hobgoblin.
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| 6/30/2009 | Six types of spiders have been added, one for every monster level discovered thus far. While all are poor fighters, some can
take a lot of damage before dying and most have some type of venom.
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| 6/30/2009 | A new magic type, body magic has been added. Mystics and shamans excel at body magic. The
first spells of this type are three venom spells, which will poison the enemy.
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| 6/29/2009 | You may now choose to adventure on any level you are qualified for.
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| 6/29/2009 | Additional lightning and life spells have been added. The skill system is now full operational.
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| 6/28/2009 | 4 new classes have been added, but the whole game is somewhat on hold while a skill system
is completed. The new classes, and some of the old ones, are clippled until this is finished. The new classes are in the most inaccurate
and generalized terms:magi:
combo fighter/wizardmystic: combo wizard/clericshaman: combo grunt/mysticpaladin: combo fighter/cleric
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| 6/27/2009 | Dozens of new weapons have been added, along with a new monster, the orc.
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| 6/27/2009 | Weapons and armor can now be damaged and destroyed. Both are based on the amount of damage done.
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| 6/27/2009 | More info is available on the battle screen, including attack and defense values, as well as the modified
percentage needed to hit the enemy.
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| 6/27/2009 | Monsters now have more realistic attributes, which contribute to all applicable non-attribute values.
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| 6/27/2009 | Defense values have been added. The higher your defense, the more difficult you are to hit. Armor and
dexterity both contribute to your defense.
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| 6/27/2009 | Attack bonuses have been added. These are based on strength. Fighters and samurai gain a +1 attack bonus
per level.
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| 6/27/2009 | Armor has been added. Some monsters will be wearing armor, which can be looted at the end of the adventure.
Heavier armor types offer greater protection, but may adversely affect your attack bonus.
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| 6/27/2009 | A new class has been added: grunts. Grunts are like fighter but less skilled and motivated.
They have fewer HP than fighters and samurai, but more any other class. The requirements for fighters have been raised slightly to
make a larger group of people where grunt is the best fighting class available.
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